Irrlicht

So, last night (14/12/2008) me and other SU TEAM members discussed about the chosen engine (Quake 2) and about the Irrlicht engine. I got really excited with the physics idea for the game.
We know is gonna be a hard year with a lot of work to do but we are a great team, with great coders and designers. :)
I have faith on SU TEAM.
So, here is something about Irrlicht engine that let us very excited to work with.
Info from: irrlicht.sourceforge.net

The Irrlicht Engine is a cross-platform high performance realtime 3D engine written in C++. It is a powerful high level API for creating complete 3D and 2D applications like games or scientific visualizations. It comes with an excellent documentation and integrates all the state-of-the-art features for visual representation like dynamic shadows, particle systems, character animation, indoor and outdoor technology, and collision detection. All this is accessible through a well designed C++ interface, which is extremely easy to use.
irrlicht engine 0.5 demo

irrlicht terrain renderer

irrlicht 2D user interface

irrlicht realtime shadows

Its main features are: (Note that the engine is currently in development. Take a look at the development site to see the progress.)
  • High performance realtime 3D rendering using Direct3D and OpenGL [more]
  • Platform independent. Runs on Windows95, 98, NT, 2000, XP, Linux and MacOS.[more]
  • Huge built-in and extensible material library with vertex and pixel shader support [more].
  • Seamless indoor and outdoor mixing through highly customizeable scene mangagment. [more]
  • Character animation system with skeletal and morph target animation. [more]
  • Particle effects, billboards, light maps, environment mapping, stencil buffer shadows, and lots of other special effects. [more]
  • .NET language binding which makes the engine available to all .NET languages like C#, VisualBasic, and Delphi.NET.
  • Two platform and driver independent fast software renderers included. They have different properties (speed vs. quality) and feature everything needed: perspective correct texture mapping, bilinear filtering, sub pixel correctness, z-buffer, gouraud shading, alpha-blending and transparency, fast 2D drawing and more.
  • Powerful, customizeable and easy to use 2D GUI System with Buttons, Lists, Edit boxes, ..
  • 2D drawing functions like alpha blending, color key based blitting, font drawing and mixing 3D with 2D graphics.
  • Clean, easy to understand and well documentated API with lots of examples and tutorials.
  • Written in pure C++ and totally object orientated.
  • Direct import of common mesh file formats: Maya (.obj), 3DStudio (.3ds), COLLADA (.dae), DeleD (.dmf), Milkshape (.ms3d), Quake 3 levels (.bsp), Quake2 models (.md2), Microsoft DirectX (.X)... [more]
  • Direct import of Textures: Windows Bitmap (.bmp), Portable Network Graphics (.png), Adobe Photoshop (.psd), JPEG File Interchange Format (.jpg), Truevision Targa (.tga), ZSoft Painbrush (.pcx)... [more]
  • Fast and easy collision detection and response.
  • Optimized fast 3D math and container template libraries.
  • Directly reading from (compressed) archives. (.zip)
  • Integrated fast XML parser.
  • Unicode support for easy localisation.
  • Works with Microsofts VisualStudio6.0™, VisualStudio.NET 7.0-8.0™, Metrowerks Codewarrior, and Bloodshed Dev-C++ with g++3.2-4.0.
  • The engine is open source and totally free. You can debug it, fix bugs and even change things you do not like. And you do not have to publish your changes: The engine is licensed under the zlib licence, not the GPL or the LGPL.

Got Interested?

Download Physiscs Collision Demo here.
Download Irrlicht here.

See you later, guys.

2 comments:

  1. Where can I download the game "Order and Resistance"?

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  2. The game is Actually under construction but we are planning to release a alpha in about 3 months.
    Keep following us and you can also visit http://radiantfoundation.tumblr.com for some exclusive screenshots.

    ReplyDelete